Matthew Zegar
Matthew Zegar
`CUDF` currently uses an old way to export `.cpp` types which involves creating and exporting interfaces. For example... ```ts export interface Table {... ``` ```ts export const Table: TableConstructor =...
This happened to us using a similar system on a live game with players, but it is also reproducible with `fake_lag 100ms`. This does not happen when there is no...
### For? S&Box ### What can't you do? All of these have some form of IDs I'm pretty sure, we should be able to do normal networking operations like [Sync]...
### Branch staging ### Describe the bug In this video, any time you see me move my mouse right/left, I am hitting right click. My right clicks are ignored around...
### Branch staging ### Describe the bug It seems like that the `tab` button input is getting consumed by something else even if the play window is focused. For example,...
### What can't you do? After the latest play mode changes merged, it completely got rid of the scene window. The scene window was extremely useful to have side by...
### Branch staging ### Describe the bug Let's say you have a FPS game where your mouse cursor is locked. If you move your mouse left over and over again,...
### Branch staging ### Describe the bug If my game is NOT full-screen Then I hit (f3) in order to full screen it Notice that the UI doesn't correctly align...
### What can't you do? C# added field backed properties https://learn.microsoft.com/en-us/dotnet/csharp/whats-new/csharp-14#the-field-keyword ```csharp [Sync] public ItemState State { get => field; set { field = value; UpdateState(); } } ``` This...