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Weird stuttering after dying with network lag
This happened to us using a similar system on a live game with players, but it is also reproducible with fake_lag 100ms
. This does not happen when there is no fake_lag
.
- Enable
fake_lag 100ms
and load into the game. - Kill your player
- Notice that movement and jumping are extremely stuttery, there are also no prediction errors in the console.
Here is a video, one of the ways we got around it was by not removing any movement-related components at all.
https://user-images.githubusercontent.com/32153021/230700862-d6905fe6-58dd-47db-ab15-45ce0ff31119.mp4