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Weird stuttering after dying with network lag

Open matekdev opened this issue 1 year ago • 0 comments

This happened to us using a similar system on a live game with players, but it is also reproducible with fake_lag 100ms. This does not happen when there is no fake_lag.

  1. Enable fake_lag 100ms and load into the game.
  2. Kill your player
  3. Notice that movement and jumping are extremely stuttery, there are also no prediction errors in the console.

Here is a video, one of the ways we got around it was by not removing any movement-related components at all.

https://user-images.githubusercontent.com/32153021/230700862-d6905fe6-58dd-47db-ab15-45ce0ff31119.mp4

matekdev avatar Apr 08 '23 03:04 matekdev