Mark DiBarry

Results 6 issues of Mark DiBarry

**OS/device including version:** Windows 10 **Issue description:** You can attach to a running instance, but `Play in Editor`, `Launch`, and `Launch (Select Scene)`. Do not work. Unexpectedly, `Launch` tries to...

bug

`ParallaxBackground` doesn't support zoom, so instead it scales all the `ParallaxLayer`s up(!). The old rendering method required that calculation done up front when deciding repeat size, but the new one...

bug
needs testing
regression
topic:2d

This is one temporary solution for parallax jittering, partially fixing #94005. One way to fix the discrepancy between camera and canvas items with odd motion speeds is by manually setting...

bug
enhancement
topic:2d

### Tested versions - Reproducible since pixel snap was added ### System information Godot v4.3.beta (2729fc465) - Linux Mint 21.3 (Virginia) - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce...

bug
topic:rendering
topic:2d

At the time when this was written, I was not aware there was an easier workaround for split screens. This explains how to achieve it with less steps, and has...

Adds `get_line_range()` to `RichTextLabel`. Closes [#11358.](https://github.com/godotengine/godot-proposals/issues/11358)

enhancement
topic:gui