Mark DiBarry

Results 25 comments of Mark DiBarry

All good points. If that's all there is to `Launch` and `Play in Editor` I'm confused why it'd try to run the currently open scene. `Attach` still works, and for...

You were absolutely right. I created `.mono/metadata` directories in my project root and a `ide_messaging_meta.txt` with the same port number as the other one and `Play in Editor` now works....

As the merge to .NET 6 has happened, this is irrelevant.

@akien-mga Sorry, I caused a misunderstanding: It *is* my original PR that caused it. I was just clarifying that I didn't change any `ParallaxBackground` or `ParallaxLayer` code in my PR....

I've been trying a couple more scenarios between 4.2 and this PR and so far it looks like I haven't found any other regressions in the old nodes. This does,...

I did some further testing comparing between versions and it seems this does fix the regression. Unfortunately, the original behavior is not the most ideal since every time you update...

This is interesting! I've been playing with it a bit, and see that just like `ParallaxLayer` it doesn't move until enough distance has been covered, but rather than sliding forward...

@rburing I took your project and stripped down some of the odd settings and things not necessary to reproduce. Should be easier to debug, and the update is happening in...

I'm not able to replicate this. When I run your project it's transparent and the repeat is as well. I tried with Mobile, Compatibility, and Forward+. ![image](https://github.com/godotengine/godot/assets/21325943/9dbffc29-d02a-4292-bbf0-cf8c93ebbe0a)