Mark DiBarry

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@Calinou I know, I know. It sounds totally pedantic, I just knew I'd regret it if I didn't throw my reasoning out there before it's too late, so I want...

I agree that there is good use for this method, and I don't want to hold it up too much, I just wanted to share my thoughts, since I can...

>But I'm not sure if clarifying tags vs markup really helps Just to reiterate, I have no need for the word "tag" to be used, it's just the closest general...

> It is not possible to obtain the tag list via Godot API Ah that's a shame. Your gist looks like what I came up with a few years ago,...

Just tested the MRP converting to `Parallax2D` and works as expected. `CanvasLayer` strikes again!

@alvinhochun That's good call out! Let me make the change real quick and see if it fixes your issue. Edit: Yep! Seems to fix the issue. Though maybe we should...

Oh interesting. With your suggested change of `floor(x + 0.5)`, all 0.5 values show up with the red and green. I was saying this MRP is good for measuring the...

IIRC, this was planned as a two-step change, since the camera has never floored/rounded its position, but `Camera2D` is much much more complex to alter (if anyone wants to step...

This is great! I was working on this right now, and I was thinking of similar changes as well. It seems you have the same issue I'm tackling too, the...

This also would work in the renderer and would prevent us from needing to add even more bloat to `CanvasItem`, but I'm not sure if there's a better way or...