marauder2k7
marauder2k7
We have implemented speex in our engine for the time being then we are switching over to the speexdsp when we get a cmake file made for it. For now...
https://github.com/kcat/openal-soft/blob/0891f1342d3d4741ca38f3c1e7437aeb7e0c0d01/CMakeLists.txt#L1391 These variables in the properties were failing for me building, wrapping them in quotes fixed the issue though error: set_target_properties incorrect arguments Wrapping them in quotes makes sure they...
ever since the update to 1.22.2 this code ``` if (ALFunction.alcIsExtensionPresent(NULL, "ALC_ENUMERATE_ALL_EXT")) { devices = (char *)ALFunction.alcGetString(NULL, ALC_ALL_DEVICES_SPECIFIER); defaultDeviceName = (char *)ALFunction.alcGetString(NULL, ALC_DEFAULT_ALL_DEVICES_SPECIFIER); } else { devices = (char *)ALFunction.alcGetString(NULL,...
Whenever we import FBX files into our engine and extract animation data etc and play the animation back the Actions defined in blender are then applied to all bones which...
I do a bit of work for Torque3D game engine and we have recently been trying to implement libsndfile to handle audio file i/o i am trying to set this...
Is there any possibility of adding railroad graphs / atn graphs similar to how the antlr plugin? https://github.com/mike-lischke/vscode-antlr4/tree/master
### Describe the issue everything runs fine but on teardown we write out our xml file for the test reporter on all other platforms this works fine but on macosx...
A few ies profiles i have downloaded have the IES -1 for luminance value and so the loader was failing to load them in. I have removed this check since...
I am trying to convert a really old bison grammar file, trying to update our engine to test out an antlr4 parser since it is a lot easier to expand...