marauder2k7

Results 10 comments of marauder2k7

Do you have to download an older version of speex to use jitterbuffer? The header file speex_jitter.h is no longer in the latest branch

> i can share a link to the source code: https://github.com/TorqueGameEngines/Torque3D/blob/development/Engine/source/sfx/openal/aldlist.cpp I am working on a refactor of the entire sound system atm and want to go 100% openal-soft and...

yeah i just noticed my mistake, rather stupid moment after coding for hours lol sorry about that. Just curious is there a faster way to load all of openal-soft? i...

Its not that anything is taking a particularly long time to load its just making use of the new features is sometimes been abit of a hassle lol this is...

Sorry you need to wrap ${BUNDLE_VERSION} aswell with quotes, i made those changes and it works for me yeah :) for us we also added efx-presets to the target [set(TARGET_PUBLIC_HEADERS...

[assimpImportTest.zip](https://github.com/assimp/assimp/files/14251781/assimpImportTest.zip) This is just a test file so we can see how to handle certain assimp features in the engine. We have a very simple implementation at the moment tied...

+1 i have a project with quite a few libs and all the warnings i am getting are from them and not my own code

i should add, i have tried doing this through add_subdirectory for all the libs required and linking them and it gives the same result

[supportedFormats.txt](https://github.com/libsndfile/libsndfile/files/12844843/supportedFormats.txt) I got this semi working, it does require another cmake generate to be run though ``` ExternalProject_Add( ogg GIT_REPOSITORY https://github.com/xiph/ogg.git GIT_TAG v1.3.5 PREFIX ${THIRD_PARTY_DIR} UPDATE_COMMAND "" PATCH_COMMAND "" CMAKE_GENERATOR...