Bryan Denny
Bryan Denny
I created a fork [here ](https://github.com/mandlar/Quartzmon/)for those looking for .NET Core 3.1 support. Thanks.
The assistant is based on UOSteam These docs should help: https://github.com/Vlek/UOSteam/blob/master/Documentation.pdf
Here are some steps to get symlinks working, specifically on Windows (which is what I use): https://github.com/VoxelBoy/MobileUO/pull/25#issuecomment-2549404301 The symlinks will not be permanent. Once I'm done upgrading MobileUO to the...
Just a FYI but this appears to be in someway loading the music incorrectly. For example, UOAlive includes music with its download and all the music plays the same (incorrect)...
@VoxelBoy I'm pushing one commit that I think will fix the MP3Sharp repo. Here's all the instructions for getting set up: [First setup symlinks:](https://github.com/VoxelBoy/MobileUO/pull/25#issuecomment-2549404301) * Re-installed latest Git for Windows...
@VoxelBoy just FYI, I [merged a PR](https://github.com/mandlar/MobileUO/pull/2) into this branch I came up with implementations for the missing SetDataPointerEXT() and GetData() functions in Texture2D so I could use the original...
@VoxelBoy made [one more PR](https://github.com/mandlar/MobileUO/pull/4) into this to fix the issues with MP3Sharp I had issues doing a directory symlink; Unity was stuck in an infinite import loop. So I...
> Thanks! I’ll see if I can reduce the changes made to CUO within MobileUO. I’ve already been going down a few different routes to see how to integrate the...
To help familiarize myself with the project and see the scope of changes between MobileUO and ClassicUO, I made a list of all the differences between the two projects here:...
I opened a PR to further reduce changes from ClassicUO and symlink some more files. https://github.com/VoxelBoy/MobileUO/pull/26