malte0811

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Probably some parts of it, but not everything. Some things are optimized much better in RecipeBuffers than they can be here, but other things I can't really influence from outside...

I've fixed it for your scenario of empty fluid outlets, a similar issue probably still exists when placing fluid outlets in large existing bodies of fluid and filling them with...

This isn't really our fault, see MinecraftForge/MinecraftForge#4580 and the linked issues/PR's. It would be fixable, but a) that would be a mess and b) there will probably be a fix...

Same for everything with upgrades, or storing any other items in an item. Anything storing fluid is probably affected as well, I never tried that though.

What disapears, the toolbox or its content?

Without looking at their code I can tell you that they will be affected by a bug that, in my opinion, is worse than item loss to a person who...

Fluid outputs do not use tags, you need to specify the fluid directly there. So ```json "result":{"fluid":"pneumaticcraft:gasoline","amount":12} ``` should work. Only the tag is in the Forge namespace, the fluid...

There are measures in place that are meant to prevent an infinite item buildup. You are one IE build behind, the latest one contains an additional fix for conveyors exporting...

Are you sure the mods on your client exactly match the ones on the server? From the code it looks like this might happen when a mod has slightly different...