Mitchell Skaggs

Results 135 comments of Mitchell Skaggs

@DragonEggBedrockBreaking Are you absolutely sure that `mixin.ai.nearby_entity_tracking=false` fixes it AND `mixin.ai.nearby_entity_tracking=true` breaks it again? A lot of things can alter the player RNG: - Item dropping (which is what it...

Perhaps a hybrid between entity locking and the Sudoku-board-like divisions detailed [here](https://www.factorio.com/blog/post/fff-151) would be optimal? Threads/TEs would never have contention accessing adjacent chunks since they're spaced apart, and per-chunk locking...

You're probably right. I didn't know that there was already a region system tried. Factorio is significantly more deterministic, and it's a lot more efficient because of it. I doubt...

While Factorio is no doubt a shining example of how to build an efficient multithreaded game engine, I believe that the most difficult problems are unique to TickThreading. Notably, not...

I know a test case in this repository would be the most helpful for debugging, but I'm not familiar enough with the layout of tests here to add a significant...

I can't reproduce this from a fresh checkout of master. I'm using NodeJS 13.0.1, NPM 6.13.0, and Angular CLI 8.3.18. Could you post info about your environment?

I was able to reproduce it using your instructions. It looks like I wasn't deleting all installed dependencies from a fresh checkout. To fix the issue, run `npm i &&...

I'm in favor of that. Here's the relevant Angular CLI documentation: https://angular.io/guide/npm-packages. I can't find any discussion on something like this though, which seems odd. I'd expect this to be...

Blocked by https://github.com/angular/angular/issues/19071

I'm getting the same error: `The server encountered an internal error and was unable to complete your request. Either the server is overloaded or there is an error in the...