Magian

Results 6 issues of Magian

Input.IsActionPressed Yes InputEvent.IsActionPressed NO

enhancement

Add "this." to prevent errors caused by duplicate variable names. "ScriptPropertiesGenerator" uses the "using" of user script to prevent the error of missing "using". 加上"this.",防止和生成的变量名重名导致的错误. "ScriptPropertiesGenerator"使用用户脚本的"using",防止缺少"using"的错误. *Bugsquad edit:* - Fixes...

bug
topic:dotnet

Make it possible to use UTF in places like in the image below. ![image](https://user-images.githubusercontent.com/14800320/204287034-2d495e4f-f39a-4890-8949-61de63be71c4.png)

enhancement
topic:core

required .csproj `True` ``` cs /// /// tip text /// [Export] string s1 = "AAAA"; ``` ![image](https://github.com/godotengine/godot/assets/14800320/a37f0c6c-b1fb-417b-8a4f-07d8df8d0b99) ![30N9OK8 7{39{)BWG@C(%RN](https://github.com/godotengine/godot/assets/14800320/1a69e052-a5a6-48ae-937e-28e3a82a4ed0) ![C D4LHV%8UP8 G)VKY_VUE](https://github.com/godotengine/godot/assets/14800320/9e25090a-1d84-4ebd-95ae-bbab014db438)

enhancement
documentation
topic:dotnet

Initially, the implementation was done by modifying `shader_language.cpp`,look at. https://github.com/magian1127/godot/commit/49fe127a0a3d92a73af6a387d63a4a0a71c30a8a However, some issues were discovered, so it was decided to switch to using regular expressions and modify `shader.cpp` to achieve...

enhancement
feature proposal
topic:editor
topic:shaders

see https://github.com/godotengine/godot/issues/91547#issuecomment-2093992570 fix #91547

bug
regression
topic:shaders