Dale
Dale
I can add this in. Looking at https://github.com/wave-harmonic/crest/blob/a99bc369/master/crest/Assets/Crest/Crest/Scripts/Interaction/ObjectWaterInteraction.cs#L63-L67 it should be added automatically?
@huwb I brought this one up-to-date as someone asked for it. I think all it needs is a range property to scale this distortion multiplier to give users control. Thoughts?
Also URP until SG swap.
All done. I didn't add another multiplier we already have one.
> Thanks. So this should work for existing cases and not break anything for existing users? Just checking. It will be different. I could add it to "breaking"? Or we...
#879 provides an alternative to this problem which will be out by 4.13.
Thank you for reporting. Perplexing issue. > Built-in forward render pipeline in Unity 2021.2.8f1 I tried to reproduce in 2021.2.13f1 but couldn't. Are you able to upgrade and see? >...
Thanks. I am glad you found a workaround.
> I am experiencing the same exact issue with the green lines covering everything. Unity 2021.3.2f1 and URP12.1.6. Platform is Android using OpenGLES3. OpenGL/WebGL is not supported. You'll have to...
> Do we have docstrings? Is it the /// syntax in c#? We do. It is with the XML (`/// ` etc). > Is this PR proposing that we start...