Dale
Dale
> Maybe we should add a static create method for each lod data which returns null if the init failed which should save some logic. So this would be defined...
Added some debugging stuff and some possible improvements.
Solved that one issue with LODs. Was a pretty obvious bug. Added a new issue about scale changing.
Not ready to merge but ready for some feedback. It demonstrates the idea enough I think.
> I think it's possible to render a repeating patch of waves in a canonical frame and then transform them to achieve the above points. I have been thinking about...
Thank you. Can you please the pipeline, pipeline version (if applicable) and the version of Crest? And screenshot of the issue if possible?
@NewColours you could lock the Water layer instead? That appears to hold up even on editor restarts. Let me know how you go. Reference: https://blog.theknightsofunity.com/hide-lock-layer-scene-window/
Closing in favour of #1066
It will be a while before we can look at supporting this, but as a workaround have two lights and use the culling mask to apply one of the lights...
Oops... made changes to wrong PR