Dale
Dale
An alternative which almost worked: ```shader [Toggle(CREST_FOAM_ON)] _Foam("Enable", Float) = 1 ``` The toggle takes a parameter to tell it what the keyword should be. Then we need to change...
Very reasonable. We might have to move from enable/disable to awake/destroy for resource management. And if developers want resources to be freed they'll have to destroy the OR.
Two other tests I can think of... It kind if looks like the specular reflections. Setting specular to zero or changing the skybox might change the colour and narrow it...
I am stumped. Huw might have further recommendations. I recommend opening an issue with Unity. I currently have an issue that I experience on my 2014 MacBook Pro (was fine...
Hmm... there is another test you can try. If you look at the source for the OceanRenderer component, there is a __followViewpoint_ attribute. If you set it to false, then...
@doukasd #815 looks very similar to this issue. It could be that the precision fix in that PR could be the solution, or another precision issue elsewhere. Are you still...
Thanks. Done
I thought that too. I am in the same test case now and I have to set them (or at least the red one) to _Important_ for the issue to...
I just went through the frame debugger and `VERTEXLIGHT_ON` was active for those tiles. Metal is a bit strange with lighting. I will have to test on Windows tomorrow. Hopefully,...
I get the same for Windows as for Mac. The issue is that the red colour is severely diminished: Lights marked as _Important_  Lights marked as _Not Important_...