Dale

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An alternative which almost worked: ```shader [Toggle(CREST_FOAM_ON)] _Foam("Enable", Float) = 1 ``` The toggle takes a parameter to tell it what the keyword should be. Then we need to change...

Very reasonable. We might have to move from enable/disable to awake/destroy for resource management. And if developers want resources to be freed they'll have to destroy the OR.

Two other tests I can think of... It kind if looks like the specular reflections. Setting specular to zero or changing the skybox might change the colour and narrow it...

I am stumped. Huw might have further recommendations. I recommend opening an issue with Unity. I currently have an issue that I experience on my 2014 MacBook Pro (was fine...

Hmm... there is another test you can try. If you look at the source for the OceanRenderer component, there is a __followViewpoint_ attribute. If you set it to false, then...

@doukasd #815 looks very similar to this issue. It could be that the precision fix in that PR could be the solution, or another precision issue elsewhere. Are you still...

I thought that too. I am in the same test case now and I have to set them (or at least the red one) to _Important_ for the issue to...

I just went through the frame debugger and `VERTEXLIGHT_ON` was active for those tiles. Metal is a bit strange with lighting. I will have to test on Windows tomorrow. Hopefully,...

I get the same for Windows as for Mac. The issue is that the red colour is severely diminished: Lights marked as _Important_ ![A Important](https://user-images.githubusercontent.com/5249806/71538633-77c35a00-2982-11ea-8410-4cc76d48f255.png) Lights marked as _Not Important_...