maeneak
maeneak
B+M key (2280) please
You may be able to find a more elegant way to do the `gl.flush()`. Most of my research came from https://github.com/pixijs/pixi.js/issues/3432 I didn't do any testing on whether it was...
Ok so i had to add an onRemove handler in the particle class and disconnect the Particle class 'move' event from the map. `map.off("move", this.move);`
Actually just adding the line in the 'Layer' onRemove handler did the trick
Im fairly sure this is relating to the tiling. When the tiles do display they display correctly along all longitudes but only on 90deg section along the latitude. Strangely the...
There's quite a lot going wrong with this. I've identified definite issues with the tile calculations in layer.computeVisibleTiles() but even when fixing this the problem persists. I'm convinced this is...
I can confirm this bug is in the Projections in the Shaders. Changing the vertex position to worldCoordsWGS84 from worldCoordsMerc extends the tiles the full lat range but puts the...
So i managed to find a pretty nifty little hole/hack in the mapbox-gl source code which allows me to use the built in mapbox tile system to feed textures to...
Ahh ok of course. I'm using a tile server which is doing it on the fly. I'm sure there would be plenty of py modules that could do the projection...
Im only testing the particle layer but adding either of the snippets below solved a lot of problems with particles flickering and sparkling on iOS. Feels more like the desktop...