maeneak

Results 9 issues of maeneak

12-3.0 seems to have broken rasters due to changes in 3.0. Is there any chance of including it in the default install until another solution is decided #(187)?

Code changes to fix floating point bug from #12 and reduce particle flickering on mobile browsers. I've also added a small update to `particle.js` for 2 random DOMMatrix definitions not...

Tiles are not rendering at certain positions and zoom levels on different browsers. Seems to be fairly random. Can be reproduced using the current demo at https://astrosat.github.io/windgl/

bug

delete commands destroy the gl context causing failure when removing and adding layers to re-create the source.

What is the recommended way to change tiles (json) at runtime? I have tried removing the layer and re-creating it but i end up with gl context is null errors....

Is it possible to provide a config entry to remove the 'Heating' mode? Although its not a major drama it would be great to disable this so it doesnt appear...

enhancement
good first issue

This is evident when using alpha blend and zooming. Possibly in the getVisibleCoordinates call or possibly overlapping render calls. Investigating

bug

I was playing with this library and found i could get significant performance improvements by changing the object classes to structs. There were a few code changes to correct breaking...

Is there a workaround to generate POCO entities, Enums etc. in a separate project than the context? I'm developing a clean architecture project, and I need to separate the context...

enhancement-M