Fredia Huya-Kouadio

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cc @KoBeWi this is likely related to https://github.com/godotengine/godot/pull/87823

> > How is #87823 related? Is runnable Android preset optional to debug on device? Why does re-plugging fix the issue? A solution could be expanding #87823 to look for...

> This may be fixed by PR #199, but I'm not 100% sure. @dsnopek Looking at the logic in https://github.com/GodotVR/godot_openxr_vendors/blob/112b8a273f392164026685ded031948628bd416c/common/src/main/cpp/extensions/openxr_fb_body_tracking_extension_wrapper.cpp#L272, it doesn't seem the changes in https://github.com/GodotVR/godot_openxr_vendors/pull/199 will affect it....

> I've not added checks in whether HTC and Magic Leap settings are both selected. We should include a `vendor` drop down under the khronos section and only show the...

> > > I've not added checks in whether HTC and Magic Leap settings are both selected. > > > > > > We should include a `vendor` drop down...

@BastiaanOlij Can you update the changelog.

> During xR meeting discussed whether we should have an HTC entry and Magic leap entry separate just like we have a Pico entry, to make this more managable. Might...

I think it would be helpful to take a step back and clarify what we actually need in order to get ARCore working on Godot 4.x. > Maybe you can...

@AllenDang @syntaxerror247 This issue should have been resolved via https://github.com/godotengine/godot/pull/96624/files#diff-cad096f9d4cb422b6efe335ccb4384e14f7892e414e6517d939a61e0b698d980. We may be able to backport the specific changes to `godot_plugin_jni` to the 4.3 release. Unless @AllenDang you're okay with...