Fredia Huya-Kouadio

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> while the build_profile.json is built via a script What's the process / script command for building `build_profile.json`? > Currently, I'm including a patch for godot-cpp Is there a blocker...

> > What's the process / script command for building `build_profile.json`? > > The `create_build_profile.py` script in this PR is what I used to build it. It would probably be...

@adamscott @akien-mga Have we considered the option of breaking down the export template per platform? To test the new export capability, I had to download the full export template (~1GB...

> It won't be possible to run rcedit to change the Windows application icon, but it's not essential. @Calinou For Windows we also lose the ability to sign the generated...

> Supporting export for macOS (without notarization and with ad-hoc signature) and iOS project only (limitation for all non-macOS platforms) should also be also trivial (require only zip and file...

@akien-mga commit 39f99a333daee47841d9e2adae017937af71aaf0 is a follow-up to https://github.com/godotengine/godot/pull/93551 and updates the visibility of the `custom_template` options for all platforms for Godot 4.4

> I tested this PR on a Huion Kamvas Slate 10, but unfortunately, I'm getting "Code Signing: Unable to sign apk." when attempting to export to Android (using a custom...

@dsnopek What version of Android is your tablet running? The `PKCS12` type is supposed to be supported since api level 1 https://i.sstatic.net/0o6Uq.png

@dsnopek I was able to replicate the issue on a Quest device; I'll investigate further.

@dsnopek I fixed the issue on the Quest. Can you check if your tablet is now able to sign the apk.