Fredia Huya-Kouadio
Fredia Huya-Kouadio
> > > Not a custom build, just the official 3.5.1 package found on the website, And yes, the same issue is still present. (Android 12, Xiaomi Pad 5) >...
> Android, GLES2, Xiaomi Redmi 9C 720x1600 269dpi @werryxgames If your dpi is `269`, then you should be falling in the `DENSITY_HIGH` bucket and have your scale set automatically to...
@werryxgames Does the editor fully fit with the `150%` or below scaling?
Fixed by https://github.com/godotengine/godot/pull/71838
Closing due to lack of response. @WilleIshere Feel free to re-open if you are still running into this issue after following the instructions from @tiloc
I have been able to repro the issue on a Quest Pro device; all attempts to repro the issue on a regular Android device (Samsung S8 tablet in this case)...
> How are you validating whether remote debug is working or not? (I've tried with print() messages to see if they appear in Godot's "Output" area, and setting breakpoints -...
@BastiaanOlij Can you port the demo project you were using for the first ARCore PR to this plugin?
Note that https://github.com/godotengine/godot/pull/68420 causes the `master` build of the Android editor to crash when loading the Terrain3D sample.
> **We** do gate the eye tracking feature on Android and don't enable it unless the feature flag is there and permission is given. I've added the feature flag support...