Ryan Hileman

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Alright, I've made some progress. Linthesia actually triggered a few latent bugs :) - Display lists outright ignored some GL functions which aren't found in GLES (including glBitmap) - A...

It's now rendering text, but scaled weirdly and in the wrong spot.

You should run cmake again. I added c files.

The initial matrix problem is fixed for me if I press enter (the subsequent screens and main screen work after that). I ordered a raspberry pi 2 so I can...

First part is fixed by 359f81b14caec63ba512a6f80f9004b56bf8068b. The square in the bottom left is caused by Linthesia calling glViewport(0, 0, 200, 200). Pressing enter takes you to the next screen with...

Can you post an exact error message and tell me what hardware you're running this on?

Did you build and install glshim? You're posting compile errors for glues which is a different project.

You posted a compile error in glues, which is not this project. If you want glshim to be your primary OpenGL provider, try running `make install`.

glshim is a drop-in replacement for desktop libGL. You should be able to just `make install` to use it, or put it in /usr/local/bin, then run your program. To test...

Yes. glshim does not depend on Mesa in any way. If you need the GL headers, you can copy the glshim/includes/GL folder to /usr/local/include