lumiscosity

Results 17 issues of lumiscosity

I'm using Mine Little Pony (for transparent skin support through its underlying library, Kirin) and Ears together to make a transparent skin with Ears features. However, when looking through any...

When in singleplayer mode, pausing the game with the Escape key pauses all particles and animations. However, this erroneously doesn't apply to the hand bobbing animations provided by Bedrockify.

See [the mod description](https://modrinth.com/mod/emiffect).

enhancement

Small snails have the hitbox of big snails, which is far too big for them. ![image](https://github.com/LambdAurora/lovely_snails/assets/26834471/c8a51421-af7b-4bb8-b406-9f7412f89004)

### What is your idea about? Simillar to how Supplementaries automatically generates signposts for modded wood types, Promenade should automatically generate leaf piles for modded leaf types.

feature

Installing Nvidium causes world icons to no longer generate.

This PR rewrites the event cache to update dynamically when drawing events and store graphics by a combination of the charset name and the offset instead of per event ID....

When autotiles with a transparent background are drawn, their background gets filled with the center tile of the autotile instead of being transparent.

bug

Makes the sizing warning more lenient for battle animations and adds support for big charsets. Also rearranged the Spec struct to fix some unnecessary padding (thanks clang).

Fixes CEs initializing with an invalid trigger type value of 0 by properly replacing it with 5 ("call" type).