luciusDXL
luciusDXL
Go to the settings/configuration window, then Input. There you can see what function key this is assigned to. If you press the key during gameplay you should see a message...
It sounds like you want a separate toggle to allow for weapon sway but no headbob?
It is a decent number of changes but it looks fairly straightforward. I will have to test locally in the near future but assuming everything still works properly it looks...
There hasn't been a lot of activity with this because the project has been in flux as work towards version 1.0 continues. My plan is to look at the changes...
I just want to clarify that I believe this is an issue with TFE on Linux, but sounds do work on Windows. I am not planning on spending a lot...
See https://theforceengine.github.io/Roadmap.html for more information.
Antialiasing options are definitely planned for the future.
Sounds good MasterSmiloid. I'm not sure what will be involved with getting it working correctly, but I will add this as a feature request and take a look.
Thanks for taking a look at this @njankowski. Honestly, I'm going to rewrite the tessellation algorithm, I'm not really happy with the related code currently in the project. But right...
On Windows, the mouse is locked to the window while in gameplay.