lo-th

Results 118 comments of lo-th

is fixed and i add main build idea is to keep minimal module for each engine but yea have to organize well thing

yes is a very good project but is very complex to include, and maybe too specific. there are no javascript function to make bridge with other engine. i already call...

yes i have to try i have good method for ammo but physx havok and oimo don't have soft body is possible to make soft body with joint i''m on...

Hi thanks for your interest. yes for the moment my work on physx, havok and smoke is private. it is possible to use compile version anyway. the next version will...

Thank's Sdapeng phy is simply because 'phy'sics Long hair is complex first i have to do dynamics bones attach on character. ( it's planned ) webgl is not good in...

Hi thanks for havok terrain work like other body you just need this shape ``` const shape = havok.HP_Shape_CreateHeightField( divid[0], divid[1], scale, heights.byteOffset )[1] const body = havok.HP_Body_Create()[1]; havok.HP_Body_SetShape( body,...

about lag yes i have to experiment height data should be update not recreate on every frame.

hi each physics engine use they own pattern so is possible to use other rendering engine for phy side

Hi all mouse event start on core/Roots.js and is dispatch on handleEvent function

Awesome, i hope they have simplified vehicle API because it was not easy to use