lo-th

Results 11 issues of lo-th

hello i try to make character controler but something don't work i have no collision i use btPairCachingGhostObject (btGhostObject don't work) collision group and mask work find (see collision exemple)...

btConeTwistConstraint setLimit have 2 argument in ammo normally bullet have 6 argument coneJoint.setLimit( angleA, angleB, angleC, softness, bias, relaxation ); for btHingeConstraint is 5 hingJoint.setLimit( angleA, angleB, softness, bias, relaxation...

Hi i can't set sleep at start ? work with gravity 0 body.sleep() don't work i guess ? also what about margin ? are the shape have margin ?

hello here my version http://lo-th.github.io/root/traffic/ i compress code and remove all unused code final code for 48ko and mini for 26ko. same error on turn next step is use worker...

hello it's just to know if you plan to make a more compact version of physx js for the js i can compact to 152ko in lzma but the wasm...

Hi i need some help for articulation i know how to init / add bone but i have problem to get joint init is ``` this.chain = this.useReducer ? root.world.createArticulationReducedCoordinate()...

Hi thanks for your hard work, this is the most useful of the plugins i test export from 3dsmax 2024 2023 version seems work except rename Exception raised during export....

help wanted

Hi i have a strange bug with oimo i make ray cast vehicle, that apply impulse from ray position is working on all engine but oimo do extra Y rotation...

bug

Hello great port of 5.1 the speed up is amazing ! I see you don't expose vehicle function do you plan to add them that would be great.

hello nice project here a update to last three js version [enhanceShaderLighting.zip](https://github.com/0beqz/enhance-shader-lighting/files/14062167/enhanceShaderLighting.zip)