phy
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Your work is really cool, But how to function an avatar long hair with phy?
can you please give me some advice or submit a new demo?
Thank's Sdapeng phy is simply because 'phy'sics
Long hair is complex first i have to do dynamics bones attach on character. ( it's planned ) webgl is not good in transparency, real hair need multiple layer of transparent mesh I have to find a good compromise it shouldn't be too heavy either.