Christopher Lindbeck

Results 12 issues of Christopher Lindbeck

## Description Some actions are kind of working in a janky way. We can test some of them here.

priority / low

## Description This PR will implement an equivalent to situation analysis and implement basic play selection. A lot of it is still up in the air and in a prototype...

## Description With the gameplay rewrite we are re-writing much of our evaluation code to follow a design where the world-state is passed in as an argument and operated on...

status / new
status / need-triage
type / new feature

## Description All of the robots have a strong preference for facing right when not issued a face command otherwise. ## Steps to reproduce 1. Run plays generally, if you...

type / bug
status / new
status / need-triage

## Description When removing tests from the active test list I've run into a number of crashes, the most reproducible being the following one. Add 3 or 4 tests to...

type / bug
status / new
status / need-triage

## Description In the testing tab the different tests are listed by their class name, instead of the "name" parameter set with self.name in each of the test files.

type / bug
status / new
status / need-triage

## Description I'm having some issues with the coordinate system in the testing framework and I think I know why. **TLDR:** The coordinate system is from the other team's perspective...

type / bug
status / new
status / need-triage

## Description Ball sensors in the form of break beams in the mouths of our robots detect if the ball is in position to be kicked. This hardware often has...

status / new
status / need-triage
type / new feature

## Description A crash has been observed in adaptive formation, appearing to be due to indexing into return values in passing evaluations. Info from Joe at the bottom. ![WeHaveACrashBois](https://user-images.githubusercontent.com/8135314/69197876-d504f980-0b00-11ea-9144-4807297a39ff.png) ##...

type / bug
area / plays
exp / adept (2)
priority / high
status / new
status / need-triage

## Description Currently there is a timeout when executing pivot kick so that if the robot does not properly kick the ball after a certain amount of time it will...

type / bug
status / new
status / need-triage