Clément Guérin
Clément Guérin
ab03893 is the first stab at this.
Yes. I once managed to use the framebuffer as a texture with pspgu to do a blur effect. That was the point of these... But for some reason I could...
Not sure how to fix this but I would suggest to change your view on this. Don't crop your texture but draw it large enough so it covers the screen....
Thanks, I have a branch that makes it boot, I can go in-game but it crashes during the first dialog scene.
@Nerellus the game should boot and go ingame with this build: https://github.com/libcg/grvk/suites/4708213536/artifacts/129087929 (make sure tessellation is disabled in the settings). However I'm seeing a crash in the first dialog scene...
@Nerellus try this build: https://github.com/libcg/grvk/actions/runs/1605043031 I fixed a few validation errors. The in-game crash I mentioned earlier is caused by unhandled tessellation shaders, it happens even when tessellation is disabled...
@plasticbomb1986 the crash you were seeing should be fixed by https://github.com/libcg/grvk/commit/02ae2a5db29a8aab3b1787da844dd8db241a3172
Unfortunately I can't test the game because Battlelog doesn't work on Linux...
@niobium93 @plasticbomb1986 can one of you run the game with [this build](https://github.com/libcg/grvk/suites/4708213536/artifacts/129087929) and `GRVK_DUMP_SHADERS=1`, zip up the files and email them to me? I need to see what the shader...
Thanks, I'll look into it soon. Focusing on DA:I right now.