Clément Guérin
Clément Guérin
Sounds like the same issue reported in https://github.com/libcg/grvk/issues/5#issuecomment-776173424
This is a game bug caused by the Nvidia driver exposing a bunch of memory types. It does this because not every type supports every image format, which doesn't map...
@sehraf Yes, the invalid pointer is caused by the excessive amount of memory heaps. After thinking about this more, I might not be able to just hide certain heaps. GRVK...
So, it turns out Mantle only supports up to 8 heaps (GR_MAX_MEMORY_HEAPS=8), which means it's not a game bug but an API limitation. I also found out that the apps...
Here's a vulkaninfo dump with the relevant info: [nvidia_mem_types.txt](https://github.com/libcg/grvk/files/6360472/nvidia_mem_types.txt)
Thanks for the changelog, @artart78. This is really interesting. I'll be working on idstorage.prx this week. I really want to finish it, it's just a matter of fixing bugs to...
Tried to revert to e8782ee8cc8679f07cef01c65866c345c781c961, it is not even working.
EDIT: Updating to mesa-git made it work! ~~Dishonored is crashing for me, with the following error:~~  ~~* Arch Linux~~ ~~* R9 Fury (Mesa 18.1.6)~~
Could reproduce the bug here too in the ending scene of Portal 2. mesa 12.0.3, R9 Fury.
@gentoolinux-girl thanks for the report, does it work with stable releases? Proton 7.0-4 and latest stable mesa?