Clément Guérin
Clément Guérin
Posits round to nearest even (least significant bit) and don't overflow to infinity or underflow to zero.
Moving forward it would be interesting to add fixed 8/16/32/64 bits Posits. Removes a bit of flexibility and complexity for greater performance.
Mantle doesn't have buffer view objects and games like to bind memory views with new offsets all the time, which means we're allocating and freeing VkBufferView objects very frequently, and...
See https://github.com/libcg/grvk/blob/aea0e8ac73/src/mantle/mantle_shader_pipeline.c#L282. This would lower the number of calls to `vkUpdateDescriptorSetWithTemplate` during command buffer recording.
Meta-issue for Dragon Age: Inquisition. - [x] Working - [ ] Tessellation - [ ] ???
Meta issue for the Star Swarm benchmark based on the Nitrous engine. - [X] Working as of 0.4.0