Clément Guérin

Results 17 issues of Clément Guérin

Posits round to nearest even (least significant bit) and don't overflow to infinity or underflow to zero.

enhancement

Moving forward it would be interesting to add fixed 8/16/32/64 bits Posits. Removes a bit of flexibility and complexity for greater performance.

Mantle doesn't have buffer view objects and games like to bind memory views with new offsets all the time, which means we're allocating and freeing VkBufferView objects very frequently, and...

performance

See https://github.com/libcg/grvk/blob/aea0e8ac73/src/mantle/mantle_shader_pipeline.c#L282. This would lower the number of calls to `vkUpdateDescriptorSetWithTemplate` during command buffer recording.

performance

Meta-issue for Dragon Age: Inquisition. - [x] Working - [ ] Tessellation - [ ] ???

game support

Meta-issue for Battlefield Hardline. - [ ] Working? - [ ] ???

game support

Meta-issue for CivBE. - [ ] Working? - [ ] ???

game support

Meta-issue for Thief - [ ] Working? - [ ] ???

game support

Meta issue for the Star Swarm benchmark based on the Nitrous engine. - [X] Working as of 0.4.0

game support

Meta-issue for Sniper Elite III. - [ ] Working? - [ ] ???

game support