legend800
legend800
Nope that doesn't fix the problem. framelimit/vsync off=off, Vblank frequency=59hz still losing bullets, even on a high end machine. Simply start game and start unloading clips fast = every few...
Shadows are also missing in some minigames affecting playability, like the one where you have to catch popcorn from the sky but can't see where they're about to land.
Yes, worse now. Splash screen and audio don't even show now. 5/5 black screens. [HD.log](https://github.com/xenia-canary/xenia-canary/files/11302931/HD.log) Fine no Master: Related, looks like Trial Evo is also regressed. Very unstable, even on...
I'm not sure what t-posing you're talking about - never seen the issue. The npcs are frozen but not in tpose on both interp and LLVM. You'll have to test...
Still active as of 0.0.16-12427.
This issue has not improved at all unfortunately. I've been testing this issue for years so no idea what you're basing that on. It's a logic issue - once it's...
No change here. Cars still stutter as much as they always have for years. First level doesn't have the issue as much as every other level, especially lvl 3 Speed...
The best config I've found is SPU = Interpreter and SPU threads = 1. Fixes 95% of the stuttering with full fps BUT they audio is garbled. I care more...
Splatterhouse still doesn't work with PPU LLVM. I opened this issue today before I saw this: https://github.com/RPCS3/rpcs3/issues/5837
@kd-11 Here's everything. This is definitely not rendering correctly. Latest master build:  Real - ![2022-04-22 14_25_45-(27)...