legend800

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Just tried Super Mario Party on Vulkan but it crashes now post the Pad select screen. Log attached. Error: "GUI.RenderThread Application : Unhandled exception caught: Ryujinx.Graphics.Vulkan.VulkanException: Unexpected API error "ErrorOutOfDeviceMemory"....

Yes, real wiimotes have worked for years. Go to discord for support.

Yes IR on real remotes has worked for a long time. But it's the only way to get IR hence this GitHub issue requesting it for emulated wiimotes.

Yes. Dup of https://github.com/cemu-project/Cemu/issues/232

I would love to have this for all the rail shooters on rpcs3 like HOD4, HOD Overkill, Time Crisis 4/Razing Storm, Deadstorm Pirates.

Thanks for working on this. Just tested and wiimotes are not showing up, at least not when they're connected via the go-to method of Dolphinbar: ![1](https://user-images.githubusercontent.com/20983844/207399092-b246b9a8-4691-4a7f-bc27-5059d8cbc294.png) Guess we don't get...

No luck. It either doesn't show up (mode 1/2) or shows up but doesn't accept input (mode 3/4). See pic. As mentioned in the CR, motion is not selectable either,...

Sure we know, but this if for wiimote support which has a lot more buttons. Also with the hard coded mappings, only the first two are available with wiimote +...

I can confirm all of this (issue and workaround). I thought running at 30fps was the only fix to the input dropping. Thanks for detailing everything out.

For me, here's my results: Framerate=auto, Vblank=59, NTSC=fix up on/off= broken input Framerate=ps3 native, Vblank=59, NTSC=fix up on = broken input Framerate=50, Vblank=60, NTSC=fix up off = freeze on opening...