OpenBVE
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OpenBVE- A free train simulator
when we make a route usually we got some stretching at some part of the sky because AFAIK openbve using cylinder shape for mapping the texture so the part get...
### Description when playing any route using any train, the fps decreasing 20fps from around 60-70~ to 40-50~ ### Reproduction play as usual, pressing ctrl +x to show fps and...
as title said. if i use the current method like this : [object] states = lampOn.b3d statefunction = if[reversernotch == 1, 0, 1] the texture will disappear on the next...
### Description When using a non QWERTY layout keyboard and the X11 backend (e.g. German de-DE QWERTYZ), keys may be interpreted incorrectly. This will primarily be symbols and non-Latin-US letters....
I would like to use some of the features of XML Trains in TFO. Let's say a custom carriage position for the sound of a train motor. A question, why...
### Description When installing any zip addon that some file have been hidden in it the main program will extract it correctly but the hidden status will be removed. ###...
### Known Issues: Nagoya route has a black tunnel animation, which doesn't work correctly. --- ViewingDistance command is not supported --- Scripted trains do not currently have sounds implemented. ---...
### Description When driving forward, after the wheel slip ends, the wheel speed quickly recovers.  When driving backwards, at the end of wheel slip, the recovery of wheel speed...
BVE5 route loading is somewhat slower than I'd like at the minute. Major issues: 1. BVE5_Parsing makes *very* heavy use of reflection, and I suspect went somewhat overboard with the...
I'm playing around with connecting a PS4 controller to Openbve and it improves train handling surprisingly well compared to keyboard. (little demo: https://youtu.be/2E-W98lV2iY) However, I can't keep analog triggers I...