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TFO using XML Trains
I would like to use some of the features of XML Trains in TFO. Let's say a custom carriage position for the sound of a train motor. A question, why can't I hear the Rub in TFO?
Rub sounds in TFOs are going to be a problem at the minute.
They're not actually 'driving' as such, but rather moving between a set of datapoints, The rub sounds are triggered in the simulation of the brake system, which isn't being used by them.
Some stuff should work, I think sound and carraige positions should, but without testing I'm not sure off the top of my head what.
For this custom carriage position, I was thinking of using the MotorCar property of the XML car.