Lynn Jarvis

Results 63 comments of Lynn Jarvis

Well spotted. Yes that's an error. This has been fixed in the beta branch, along with numerous other things. Currently I am going through all files in the beta branch...

Beta is now up to date.

Change checked and confirmed for 2.007.009 update

Thanks for your time with this. It is indeed a mistake. At line 441, the default for `m_bCPUshare` should be true. I would be grateful if you could test and...

Again, thanks for your attention and time to find this error. I know this is a really simple change and it shows no conflicts, but I am not merging any...

Yet again, thanks for your time and attention.

After a little more thought I would suggest the following change - ``` m_bUseGLDX = false; m_bTextureShare = false; m_bCPUshare = false; // DirectX capability is the minimum if (!OpenDirectX())...

Change checked and confirmed for 2.007.009 update

Hey that's interesting. I tried this with the Spout demo sender and it works. So do these formats - DXGI_FORMAT_R16G16B16A16_FLOAT DXGI_FORMAT_R16G16B16A16_SNORM DXGI_FORMAT_R10G10B10A2_UNORM None of these are compatible with a DirectX...

I am not familiar with Unity, so I am not sure of why using DXGI_FORMAT_R32G32B32A32_FLOAT solved the problem. But I was hoping there might be a solution using R32G32B32A32_FLOAT textures...