Maik Marschner
Maik Marschner
@aTom3333 We would need to remember that the ray already hit a glass block of that color (`previousMaterial` of the ray) and then skip intersection in the `intersect` method of...
Yes, but I'll probably backport it to 2.4.x
I think this should be a plugin, but let's keep this around until we have an API to implement such a plugin.
"Save dump every Never frames" would be strange :thinking:
We should not hide it, but just grey it out. If we hide it, users might not know that it is there. I actually like the helpful message we have...
Not ready for merge yet, but I'll finish this in two weeks.
@Peregrine05 This was a debug only assertion, did you enable assertions?
Logging will not enable assertions, so you can't possibly reproduce this.
Chunky only supports Minecraft Java Edition at the moment.
The emittance maps in https://github.com/chunky-dev/chunky/pull/1276 can do this, maybe we can add some "apparent brightness" property to materials that ranges from 0 to 1. :thinking: