lawnjelly

Results 122 comments of lawnjelly

If that is your node layout in your screenshot, then no it won't do anything. You need to place the visible nodes (sprites, whatever you use) as children of the...

The procedure in 2d is pretty much the same as in 3d: https://www.youtube.com/watch?v=lWhHBAcH4sM The difficult thing you have to get your head around, is that you have to physically separate...

Yeah processing order is something you have to be aware of in general in Godot in these situations (regardless of using the addon), and especially with interactions with Cameras. You...

Yes you should be able to just attach a camera2d to a smoothing node, I just tested it and it seemed to work for me. But there may be an...

Ok I think I have fixed it, here's updated version of the project. What I did: * Added a new root node for the player scene, and moved the smoothing...

There are also some I believe physics quirks going on in that demo. When I first jump I always see a glitch, and this occurs on the original demo too....

> I also saw the warning about smoothing_plugin.gd while opening your platformer_smooth.zip, but only happens with that proyect so may be something there. It only happened the first time I...

Yes it may be that jitter_fix has some effect, but jitter_fix is not designed for that purpose. Delta smoothing is really the more appropriate solution (and / or accurate figures...

If you can upload a minimum reproduction project, I can see if I can work out what is happening for you.

I'm just taking a look. It is quite interesting. I think it may be due to an order of operations problem. I suspect that interpolated camera is using an internal_process...