lawnjelly

Results 20 issues of lawnjelly

Hi Geequlim, is there any chance of getting one of these working for LocalVector? I did have a look at trying to understand how to make them myself, but the...

In this issue I will list some of the features I am intending / hoping to put in. Feel free to add feature requests. * **Open and Closable portals** Think...

**Which demo project is affected:** Bullet shower **OS/device including version:** Any **Issue description:** This is a bug found by @aaronfranke , I'm just reporting here in case the solution got...

bug

I don't know whether this is possible in gdscript with a singleton, but you may be able to make the updates more efficient: Calling `_physics_process` for a large number of...

enhancement

Fills particle data with zeroes on resize using set_amount(), to prevent garbage data including Nans being sent to VisualServer, which can corrupt the spatial partitioning. Fixes #65841 ## Notes *...

bug
topic:rendering
topic:2d
topic:3d
cherrypick:3.5

Large groups of similar rects can be processed more efficiently using the `MultiRect` command. Processing common to the group can be done as a one off, instead of per rect....

enhancement
topic:rendering
topic:2d
performance

Adds the ability to defer sending `NOTIFICATION_MOVED_IN_PARENT` to the next flush, instead of sending notifications immediately. This system allows the prevention of duplicate notifications on the same frame / tick,...

enhancement
topic:core
performance

Effectively allows the use of global transform in out-of-tree branches, relative to the local root node. Alternative to #70443 Fixes #30445 ## Node3D `data.parent` When testing #70443 and this PR...

enhancement
usability
needs testing
topic:3d

Later logic using the `pairable_mask` would catch cases preventing pairing callbacks between geometry. However the collision checks were still taking place, wasting performance. Here we utilize the `tree_mask` feature of...

enhancement
topic:rendering
topic:3d
performance

Adds support to canvas items, canvas lights, canvas light occluders and Camera2D. ## Notes * No support yet for scene side `get_global_transform_interpolated()`, probably leave for another PR * No explicit...

enhancement
topic:rendering
topic:2d