lawnjelly
lawnjelly
Just let me chip in here but saying that --fixed-fps is confusingly named imo. It is setting the variable fixed_fps in main.cpp, which is used to drive the physics tick...
> Mesh merging might come with Godot 3.5, see [godotengine/godot#57661](https://github.com/godotengine/godot/pull/57661) Note that the mesh merging purposefully doesn't do any cleanup. I have some code to do the kind of cleanup...
Hmm, it is just possible that this is a path issue, windows can have slightly different paths to linux (which I'm developing on). I'll try and take a look! :+1:...
> there is an empty lightmap file Ok. I'll try and work out what might be happening. :+1:
> I will be grateful for your help because your addon is only way to have packed lightmaps in godot
Ok a simple test works for me creating a lightmap in WINE so it's probably something in the inspector settings / the level file that isn't set up right. This...
Ah maybe there is some usability issues there, or something peculiar to windows. The combined file should have a .png or .exr extension (probably .png as I haven't tested .exr...
> i am trying to do every step as you with my scene and i have godot hangout after press bake lightmap (last step) There very probably is a bug...
Getting there. There were a few things in the setup that weren't right, and there was a schoolboy error in my texture reading code (for reading the texture for the...
 Got it working. Yes a combination of some misunderstandings of the settings, and most importantly a bug in the texture sampler. I'll make some fixed builds of titan and...