lL1l1
lL1l1
How about this for the mod info output? (in `SessionInit.lua` or console `UI_Lua`) ```lua LOG('Active mods in session:') for _, mod in __active_mods do LOG(string.format('\t"%-30s v%02d (%-37s by %s', mod.name..'"',...
> However, the Cybran T1 Land Scout (Mole), which also has the same ability [as the selen], does not have the same [deselection] feature. Mole's cloak is distinctly different in...
I think it's a bit too shiny now, and it looks more like an Aeon unit than a Cybran one in the color/material scheme. I think the legs should be...
Would be interesting to apply to overcharge if possible.
@Garanas I tried replicating this and I found it's far more difficult than it seems. Using the default DamageArea function is easy, but the way shields work when they have...
I use this to view TML and arty ranges when placing buildings while zoomed in.
I'm working on a fix for all this, I have cybran missiles like 90% done, just need to get the splitting behavior to be consistent. For Aeon, the `MaxZigZag` needs...
Fixed by #5405
With paragon this happens because it takes damage 3 times from a mavor: 5000 damage from the shell (it only has 5000 HP), 5000 damage from the inner nuke explosion,...
From #5883: > To replicate the issue, start chrono with targeting of a land/sea surface unit, then walk underwater while staying within its 35 range. It will stay locked on...