Kurt

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Empty lines getting replaced with the placeholder variable and leading spaces getting removed is not the cause of the behavior you're describing.

As I mentioned on the forums, the game logic might not check that flag for the regular in-game battles.

Did you randomize evolutions beforehand?

Probably due to Android 11: https://stackoverflow.com/a/64438193 ![image](https://user-images.githubusercontent.com/6393368/103817160-fe415b80-501a-11eb-8dde-3d66a2341975.png) ``` ```

@Isaac22Mora that error message is not present in the repo or the pipeline build. Do not report issues with other people's forks/logic.

I'm assuming you're trying to edit a Gen3/4 save file. In those games, Pokémon natures are derived from the PID. In the desktop PKHeX program, changing the Nature drop-down modifies...

netstandard2.1 is not supported by the .net framework I'm fine with upgrading to net6 (net7 when GA and azure build agents support it) across the pkNX project. PKHeX is the...

Since PLA does not have classic 56x68 sprites, [PKHeX](https://github.com/kwsch/PKHeX/pull/3441) has sourced new sprites from the [National Pokédex - Icon Dex](https://www.deviantart.com/pikafan2000/art/National-Pokedex-Version-Delta-Icon-Dex-824897934) project and its abundance of collaborators and contributors.

More like a 'pk3DS's scope doesn't cover these cases' RSTE: If the user doesn't modify moves, the game auto-populates based on the learnset. RSTE doesn't override the movepools if it...

Please be more specific on how a move's base power should be randomized. How do status moves get randomized? Do you amplify the current power, or make it pure random?...