Kurt
Kurt
Not implemented, and not really something concise to implement (until the program is upgraded to .NET7 in the coming months).
Minimal repro of hashing: ```cs static void WriteHash(ReadOnlySpan input, Span result) { // Compute hash into the result span, then inflate in place. System.Security.Cryptography.SHA1.HashData(input, result); InflateAscii(result); } static void InflateAscii(Span...
Reference: Gold [Name & Box](https://github.com/pret/pokegold/blob/70f883dc8670c95f411a9bbfa6ff13c44c027632/data/text/name_input_chars.asm) [Mail](https://github.com/pret/pokegold/blob/70f883dc8670c95f411a9bbfa6ff13c44c027632/data/text/mail_input_chars.asm) [CharMap](https://github.com/pret/pokegold/blob/70f883dc8670c95f411a9bbfa6ff13c44c027632/charmap.asm#L187) Reference: Crystal [Name & Box](https://github.com/pret/pokecrystal/blob/aba1f140443ddb8589a23f877546963430e12167/data/text/name_input_chars.asm) [Mail](https://github.com/pret/pokecrystal/blob/aba1f140443ddb8589a23f877546963430e12167/data/text/mail_input_chars.asm) [CharMap](https://github.com/pret/pokecrystal/blob/aba1f140443ddb8589a23f877546963430e12167/charmap.asm) Note: Does not indicate languages other than English
String measuring is not something the editor currently does. The text editor is kinda dumb, in that whatever you give it is whatever it uses. Regex isn't the solution; a...
Unspecific what you actually changed. You can always temporarily disable layeredfs and progress through the event normally if it is giving you trouble.
> These features are available in PK3DS No they aren't; the game code's damage formula is what handles the item's in-game effects, which is not editable, and no plans to.
The type chart editor already handles this for SW/SH and LGP/E. https://github.com/kwsch/pkNX/blob/master/pkNX.WinForms/Subforms/TypeChart.cs
> So then why even have legends arceus support? If nobody plans on fixing it, and it's not fit for use, why not just remove it from the tool and...
Fixed as of latest commits.
With all the potential combinations (and future permutations), it may be wise to abstract a `KeyboardKeySet` (aka keyset) class/interface for each game & language (if different), and to have the...