pls add power random in move stats
hello pls add radomizer power in move stats pls thanks
Please be more specific on how a move's base power should be randomized. How do status moves get randomized? Do you amplify the current power, or make it pure random? What extremes should values be randomized to? How do you ensure pokemon do not get access to high powered moves at low levels? How do you handle edge cases like fixed damage/percent moves?
Why not implement it similar to UPR? It's handled well there:
- Status moves aren't affected
- It is random but between 30 and like 150 with values above 100 being rare 3.I honestly have no idea what it does, didn't see myself having Self-Destruct on a randomized game quite yet. 4.:thinking: 5.Ignores them (same with OHKO moves, but they'reare ensured to get up to 50% arrcurracy with 50% being rare if those are being randomized too)
for example 1-255 randomize move power button tackle 40 after random move power convert 100 power
Please, fix grammar as I (and most other people) can't understand you...
sorry my english is bad for example that randomize all movements of the pokemon in a range of 40-255, which tackle that originally has 40 power after randomizing has 100 power
I believe he's saying that for example, Tackle has 40 base power, but after the randomization, it becomes 100. The randomized value should be within a range of 1 to 255.
But yeah, he only mentioned the "offensive" moves, he didn't include the edge cases @kwsch mentioned.