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pls add power random in move stats

Open nichan200 opened this issue 7 years ago • 7 comments

hello pls add radomizer power in move stats pls thanks

nichan200 avatar Feb 08 '18 19:02 nichan200

Please be more specific on how a move's base power should be randomized. How do status moves get randomized? Do you amplify the current power, or make it pure random? What extremes should values be randomized to? How do you ensure pokemon do not get access to high powered moves at low levels? How do you handle edge cases like fixed damage/percent moves?

kwsch avatar Feb 08 '18 21:02 kwsch

Why not implement it similar to UPR? It's handled well there:

  1. Status moves aren't affected
  2. It is random but between 30 and like 150 with values above 100 being rare 3.I honestly have no idea what it does, didn't see myself having Self-Destruct on a randomized game quite yet. 4.:thinking: 5.Ignores them (same with OHKO moves, but they'reare ensured to get up to 50% arrcurracy with 50% being rare if those are being randomized too)

FrostedGeulleisia avatar Feb 08 '18 21:02 FrostedGeulleisia

for example 1-255 randomize move power button tackle 40 after random move power convert 100 power

nichan200 avatar Feb 08 '18 23:02 nichan200

Please, fix grammar as I (and most other people) can't understand you...

FrostedGeulleisia avatar Feb 09 '18 13:02 FrostedGeulleisia

sorry my english is bad for example that randomize all movements of the pokemon in a range of 40-255, which tackle that originally has 40 power after randomizing has 100 power

nichan200 avatar Feb 09 '18 13:02 nichan200

I believe he's saying that for example, Tackle has 40 base power, but after the randomization, it becomes 100. The randomized value should be within a range of 1 to 255.

Ntonio36 avatar May 22 '18 17:05 Ntonio36

But yeah, he only mentioned the "offensive" moves, he didn't include the edge cases @kwsch mentioned.

Ntonio36 avatar May 22 '18 17:05 Ntonio36