Erik Faye-Lund
Erik Faye-Lund
I hacked something up in #101... How does this look?
> It's still a blocking connect so it doesn't address all of my issues. But is that a real-world problem, or a theoretical one? As I wrote above, I don't...
> > > It's still a blocking connect so it doesn't address all of my issues. > > > > > > But is that a real-world problem, or a...
I don't think this is quite right yet. We need to upload the artifacts as assets to a release, and...uh. That's not really clear to me how to do yet....
I marked this as a draft until we've settled on a decision for #97, as it *might* get a bit in the way for how we want to do things...
> A possible halfway house solution would be to just ask for a scratch space dir on install and then put all of those files there. Yeah, that sounds like...
@chainq: I don't think these changes complicates things for anyone at all, it just makes it *possible* to make these directories read-only. I'm not trying to force anyone to do...
This was discussed at the joint OpenGL / OpenGL ES working group meeting last week, and the consensus was to change the `EXT_texture_format_BGRA8888` spec to allow `GL_BGRA8_EXT` as well as...
Just some additional details (just writing this down while poking at the details for the CTS case here): What it seems Chrome (and Firefox) does, which is currently out of...
BTW, the CTS tests are [here](https://github.com/KhronosGroup/VK-GL-CTS/pull/449), and they landed a while back. The spec changes landed as well. I suppose I should just close this ticket.