Jadon L
Jadon L
### Which component should be improved? Tools ### Describe your feature suggestion in more detail Include a build of the shadercompile tool for compiling Strata-compatible shaders. While not documented thoroughly,...
### Describe the bug Particles produced by the func_precipitation brush entity disappear when entering the bottom quarter of the screen.  ### To Reproduce 1. Use func_precipitation with "Particle...
### Describe the bug Attempting to animate panel rotations with either `pre-transform-rotate2d`, `transform: rotate`, or `transform: rotate3d` will result in nothing happening. ### To Reproduce 1. Create a CSS animation...
### Which component should be improved? Hammer ### Describe your feature suggestion in more detail Detail props should be implemented in the hammer 3d viewport to allow more accurately previewing...
### Which component should be improved? UI/UX ### Describe your feature suggestion in more detail Defines a new client concommand for calling panorama game events: `panorama_run_event ...` This can be...
### What would this enhancement be for? Entity ### Describe your enhancement suggestion in more detail Currently, flex/vertex animation is only supported by actors. This prevents vertex animations from being...
### Describe the bug Studiomdl appears to attempt to optimize meshes by removing duplicate vertices whenever possible. While this normally works well, it causes overlapping flex-affected vertices to become merged...
### Describe the bug Creating a vertex animation with the `vcafile` parameter will cause only the second half of the animation to play at half speed when driven with `$boneflexdriver`....
### Which component should be improved? Other ### Describe your feature suggestion in more detail A cvar to disable the client's automatic reloading of all materials/textures/etc every map load would...