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Bug: Studiomdl vcafile produces incorrectly-mapped flexes
Describe the bug
Creating a vertex animation with the vcafile parameter will cause only the second half of the animation to play at half speed when driven with $boneflexdriver. This issue only affects the hammer model viewer and game.
To Reproduce
Sample model: models.zip
- The range
0 1was used for the tx/ty$boneflexdrivercommands. - The bone driver animation moves the bone from (1, 0, 0) to (1, 1, 0).
Issue Map
N/A
Expected Behavior
Vertex animations should display in-game as they do in HLMV.
Operating System
No response
Update: $boneflexdriver on its own functions correctly! This issue resides with the vcafile parameter.