Jadon L

Results 10 comments of Jadon L

I'm not sure if this is another symptom of the same issue, but I've been getting weird dark edges on all of my displacement seams recently.

Sorry about that! This is an issue with algorithms that the current version uses. I'm currently working on rewriting PBR-2-Source from the ground up, and this will be resolved in...

100% support this. Something like an `$envmapblur` parameter and multiplicative `$envmapblurmask` parameter would be fantastic additions!

Hi, this is actually a regression! Basetextures should be compressed by default, and bumpmaps left uncompressed. The library I use (srctools) does have this behavior implemented, however it is just...

This should be addressed in the next update. The basetexture should use DXT1/5 and the bumpmap should use RGB/A8. The phong exponent should only use I8, since the phong saturation...

Update: `$boneflexdriver` on its own functions correctly! This issue resides with the `vcafile` parameter.

Fresnel and a model phong-only mode have been implemented in v2.0.6-beta. I think that the sampling idea sounds great, but I do not want to dictate that automatically, since texture...