klaxons1

Results 12 issues of klaxons1

DEBUG : #00 pc 00060b12 /data/app/com.valvesoftware.source-eRZ56_NaIxgEeMkor7x8gg==/lib/arm/libgl4es.so (copy_gl_array_texcoord+1906) 10-14 22:29:58.461 12749 12749 F DEBUG : #01 pc 00066c8f /data/app/com.valvesoftware.source-eRZ56_NaIxgEeMkor7x8gg==/lib/arm/libgl4es.so (copy_gl_pointer_color+58) 10-14 22:29:58.461 12749 12749 F DEBUG : #02 pc 00072d77 /data/app/com.valvesoftware.source-eRZ56_NaIxgEeMkor7x8gg==/lib/arm/libgl4es.so...

10-31 13:12:51.052 13845 13845 F DEBUG : #00 pc 0005d616 /data/app/com.valvesoftware.source-yRPPHpiIIWJ6i6aebsqfBA==/lib/arm/libgl4es.so (copy_gl_array_texcoord+110) 10-31 13:12:51.052 13845 13845 F DEBUG : #01 pc 00061be7 /data/app/com.valvesoftware.source-yRPPHpiIIWJ6i6aebsqfBA==/lib/arm/libgl4es.so (copy_gl_pointer_color+58) 10-31 13:12:51.052 13845 13845 F DEBUG...

This compression is better than dxt1 or 5. But there is no options, but source engine supports it

Can you separate the engine and sdk? I want to fork your SDK and make a mod on it, but while it is in the engine, it is very inconvenient...

enhancement
priority: low

enhancement
port

https://github.com/Triang3l/S3TConv It could be implemented as an optional thing. It is better than unpacking and will reduce memory usage on devices with Adreno gpu. Please, consider implementing.

![image](https://user-images.githubusercontent.com/59658354/114304008-94cd5f00-9ad9-11eb-8971-5db7e557a22c.png) на софтварном рендере происходят артефакты с каплями дождя

ref_soft