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Where is gl4es saves PSA on Android?

Open klaxons1 opened this issue 3 years ago • 4 comments

klaxons1 avatar Oct 26 '21 20:10 klaxons1

Its disabled on android, can be simply enabled in init.c but need to save it manualy, get it work in openmw with this (calling gl_Hint with custom flag to save it)

https://github.com/Sisah2/openmw-android/blob/psa/buildscripts/patches/gl4es/psa.patch

Probably no use for half life 2 android port as it use custom shaders for everything?

Sisah2 avatar Oct 26 '21 20:10 Sisah2

Thanks!

klaxons1 avatar Oct 27 '21 12:10 klaxons1

Is this now considered fixed with this commit? https://github.com/ptitSeb/gl4es/commit/277be116c1fce0c0344ab41359aeadfa7f023b93

(I didn't test it).

AbduSharif avatar Dec 15 '22 08:12 AbduSharif

It should yes. I know have PSA working on all the devices I tested (but none are Android)

ptitSeb avatar Dec 15 '22 08:12 ptitSeb