gl4es
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Where is gl4es saves PSA on Android?
Its disabled on android, can be simply enabled in init.c but need to save it manualy, get it work in openmw with this (calling gl_Hint with custom flag to save it)
https://github.com/Sisah2/openmw-android/blob/psa/buildscripts/patches/gl4es/psa.patch
Probably no use for half life 2 android port as it use custom shaders for everything?
Thanks!
Is this now considered fixed with this commit? https://github.com/ptitSeb/gl4es/commit/277be116c1fce0c0344ab41359aeadfa7f023b93
(I didn't test it).
It should yes. I know have PSA working on all the devices I tested (but none are Android)