Jean-André Santoni

Results 116 comments of Jean-André Santoni

But first we need to make sure that swap interval 2 is a valid workaround. Can you compile Ludo to test?

We could also try forcing GLFW_REFRESH_RATE to 60 and see if it helps.

Sadly I only have 60Hz screens at home

OK I think we simply need to implement dynamic rate control to fix this. https://near.sh/articles/audio/dynamic-rate-control

OK, were you using scanning? Maybe our database is wrong.

For now Ludo doesn't do any extension based scanning. It relies only on the database, checksums, and long filenames.

Can you check here? They are xml files https://github.com/kivutar/ludo-database/tree/kivutar/xml

OK, SC-3000 games are indeed listed in the SG-1000 db https://github.com/kivutar/ludo-database/blob/aad97888edaccdb9a37491ccd84453436b9e2e46/Sega%20-%20SG-1000.dat#L277

That's not bad. On my side, I've tried setting up travis+github releases on cores. See my PR in the snes9x repo. It works well most of the time. We just...

This should already check that the core was downloaded https://github.com/libretro/ludo/pull/142