Kitlith
Kitlith
*(aka: "Let me mix slimevr knees with vive tracker hips/feet damnit")* @Louka3000 already got elbows working (:heart:) by using the controllers as a new "root", so they're in a working...
This is WIP and has yet to be tested. Would not be surprised if applying the translation and rotation is currently incorrect. Just haven't gotten around to testing/tweaking it yet....
Still a work in progress, this mostly consists of threading generics through to the right place in each relevant macro (and i have several more macros to go), and generating...
Fixes #298. The core new API here is `BinRead::read_options_count`, where the implementation for `Vec` will delegate to `T::read_options_count`. While I was implementing it, I noticed an inconsistency with the count_with...
Just some confusing user experience, it's confusing to need to do ```bash josh-filter --file workflow/dotnet-filter not-a-filter refs/remotes/dotnet/main --update refs/heads/dotnet-subset-tmp ``` instead of ```bash josh-filter --file workflow/dotnet-filter refs/remotes/dotnet/main --update refs/heads/dotnet-subset-tmp ```...
#### Changes - Add parameter `linux64RemoveExecutableExtension` - Allows the end-user to restore the default unity behavior of using the file extension `.x86_64`, instead of no file extension. - Defaults to...
**Context** Currently, when building a game for StandaloneLinux64, this action will produce an executable without a file extension. This is fine, but is a mismatch for what the unity editor...
#### Changes - Document `linux64RemoveExecutableExtension`, added in https://github.com/game-ci/unity-builder/pull/726 #### Checklist - [x] Read the contribution [guide](../blob/main/CONTRIBUTING.md) and accept the [code](../blob/main/CODE_OF_CONDUCT.md) of conduct - [x] Readme (updated or not needed) -...